DoorKickers 2

3 days

Project information :

Game genre : Tactical

Engine : DoorKickers 2 level editor

Team size : Solo

Role : Level Designer

Context :

This project was done during my first year at Gamesup. The goal of this project was to analyze the design of a existing game and create a map for this same game.


Video Walkthrough

My workflow

My first task was to spend 1 or 2 hours to play at DoorKickers 2 and quickly analyze the gameplay of the game.

The second step was to define my design intentions for this level.

Due to the short deadline for this project, I made a real small moodboard in order to help me with the architectural functionality of each level rooms.

My first step for in engine work was to build a "blockout" version of my level idea and set up the main shapes of my map.

With the global shape of my level I started to add enemies and make some quick test with them.

With a good enough version of the level I started to art it with the graphic assets from the level editor.

With the enemies and other gameplay elements of my map i started to playtest the level and iterate my work.

To finalize my work on this project I have made a level design document in order to synthesize my work and my intentions.

Level design document

DoorKickers2_LDD.pdf