Star Wars 

Jedi Fallen Order

Fan Level

1 month work (free time)

Project information : 


Game genre :   Action Aventure 

Engine :   Unreal engine 5

Team size :   3 people 

Role :           Level designer


Context : 

This work was done during my 3rd year at Gamesup. It was a homework give by Damien Ciocca (Associate Lead Level designer at Asobo). The goal was to create a fan level, his story and a new mechanic for Star Wars Jedi Fallen Order in group of three. Even if there is some mistakes in my level im really proud to have been able to create a one hour gameplay level in one month on my free time.

Video Walkthrough

My Workflow

Finding the level identity and the new mechanic with my group  

Analyse the level design of Jedi Fallen order during the conception of the level story.

Creating documents in order to set up my ideas and communicate my intentions to my group.

Make moodboards, its help me a lot in my design process to have an idea of the aesthetic aspect of my level.

Make moodboards, its help me a lot in my design process to have an idea of the aesthetic aspect of my level.

Regroup my skectches to make a 2D Map.

Make the blockout and add modification of the 2D map if it's necessary.

Script the level with the Blueprint make by my mate.

Test, debug and iterations with feedbacks we have during the playtests.

Galerie 

Level Design Document

LDD_Star_Wars_Fr.pdf

Team mates

Nathan Collard

Tech Designer

Kevin Neel 

Producer, System, Narrative